using System.Collections;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
///
/// AKA DecisionMaker in IAUS. Just a group of actions that can be dynamically added or taken away from an AI.
///
public abstract class BehaviorSet
{
protected IEntity Owner;
public BehaviorSet(IEntity owner)
{
Owner = owner;
}
public IEnumerable Actions { get; protected set; }
}
}