using Content.Server.AI.Utility.BehaviorSets; using JetBrains.Annotations; using Robust.Server.AI; namespace Content.Server.AI.Utility.AiLogic { [AiLogicProcessor("Mimic")] [UsedImplicitly] public sealed class Mimic : UtilityAi { public override void Setup() { base.Setup(); AddBehaviorSet(new UnarmedAttackPlayersBehaviorSet(SelfEntity), false); SortActions(); } } }