using Content.Server.AI.Utility.BehaviorSets; using JetBrains.Annotations; using Robust.Server.AI; namespace Content.Server.AI.Utility.AiLogic { [AiLogicProcessor("Civilian")] [UsedImplicitly] public sealed class Civilian : UtilityAi { public override void Setup() { base.Setup(); AddBehaviorSet(new ClothingBehaviorSet(SelfEntity), false); AddBehaviorSet(new HungerBehaviorSet(SelfEntity), false); AddBehaviorSet(new ThirstBehaviorSet(SelfEntity), false); AddBehaviorSet(new IdleBehaviorSet(SelfEntity), false); SortActions(); } } }