using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Mech.Components;
using Content.Server.Power.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.EntitySystems;
using Content.Shared.Movement.Events;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Content.Shared.Wires;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Map;
namespace Content.Server.Mech.Systems;
///
public sealed class MechSystem : SharedMechSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
private ISawmill _sawmill = default!;
///
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("mech");
SubscribeLocalEvent(OnInteractUsing);
SubscribeLocalEvent(OnInsertBattery);
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent>(OnAlternativeVerb);
SubscribeLocalEvent(OnOpenUi);
SubscribeLocalEvent(OnRemoveBattery);
SubscribeLocalEvent(OnMechEntry);
SubscribeLocalEvent(OnMechExit);
SubscribeLocalEvent(OnDamageChanged);
SubscribeLocalEvent(OnRemoveEquipmentMessage);
SubscribeLocalEvent(OnMechCanMoveEvent);
SubscribeLocalEvent(OnToolUseAttempt);
SubscribeLocalEvent(OnInhale);
SubscribeLocalEvent(OnExhale);
SubscribeLocalEvent(OnExpose);
#region Equipment UI message relays
SubscribeLocalEvent(ReceiveEquipmentUiMesssages);
SubscribeLocalEvent(ReceiveEquipmentUiMesssages);
#endregion
}
private void OnMechCanMoveEvent(EntityUid uid, MechComponent component , UpdateCanMoveEvent args)
{
if (component.Broken || component.Integrity <= 0 || component.Energy <= 0)
args.Cancel();
}
private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args)
{
if (TryComp(uid, out var panel) && !panel.Open)
return;
if (component.BatterySlot.ContainedEntity == null && TryComp(args.Used, out var battery))
{
InsertBattery(uid, args.Used, component, battery);
_actionBlocker.UpdateCanMove(uid);
return;
}
if (TryComp(args.Used, out var tool) && tool.Qualities.Contains("Prying") && component.BatterySlot.ContainedEntity != null)
{
var doAfterEventArgs = new DoAfterArgs(args.User, component.BatteryRemovalDelay, new RemoveBatteryEvent(), uid, target: uid, used: args.Target)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
}
private void OnInsertBattery(EntityUid uid, MechComponent component, EntInsertedIntoContainerMessage args)
{
if (args.Container != component.BatterySlot || !TryComp(args.Entity, out var battery))
return;
component.Energy = battery.CurrentCharge;
component.MaxEnergy = battery.MaxCharge;
Dirty(component);
_actionBlocker.UpdateCanMove(uid);
}
private void OnRemoveBattery(EntityUid uid, MechComponent component, RemoveBatteryEvent args)
{
if (args.Cancelled || args.Handled)
return;
RemoveBattery(uid, component);
_actionBlocker.UpdateCanMove(uid);
args.Handled = true;
}
private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
{
var xform = Transform(uid);
foreach (var ent in component.StartingEquipment.Select(equipment => Spawn(equipment, xform.Coordinates)))
{
InsertEquipment(uid, ent, component);
}
component.Integrity = component.MaxIntegrity;
component.Energy = component.MaxEnergy;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
}
private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args)
{
if (!Exists(args.Equipment) || Deleted(args.Equipment))
return;
if (!component.EquipmentContainer.ContainedEntities.Contains(args.Equipment))
return;
RemoveEquipment(uid, args.Equipment, component);
}
private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args)
{
args.Handled = true;
ToggleMechUi(uid, component);
}
private void OnToolUseAttempt(EntityUid uid, MechPilotComponent component, ref ToolUserAttemptUseEvent args)
{
if (args.Target == component.Mech)
args.Cancelled = true;
}
private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract || component.Broken)
return;
if (CanInsert(uid, args.User, component))
{
var enterVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-enter"),
Act = () =>
{
var doAfterEventArgs = new DoAfterArgs(args.User, component.EntryDelay, new MechEntryEvent(), uid, target: uid)
{
BreakOnUserMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
var openUiVerb = new AlternativeVerb //can't hijack someone else's mech
{
Act = () => ToggleMechUi(uid, component, args.User),
Text = Loc.GetString("mech-ui-open-verb")
};
args.Verbs.Add(enterVerb);
args.Verbs.Add(openUiVerb);
}
else if (!IsEmpty(component))
{
var ejectVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-exit"),
Priority = 1, // Promote to top to make ejecting the ALT-click action
Act = () =>
{
if (args.User == uid || args.User == component.PilotSlot.ContainedEntity)
{
TryEject(uid, component);
return;
}
var doAfterEventArgs = new DoAfterArgs(args.User, component.ExitDelay, new MechExitEvent(), uid, target: uid)
{
BreakOnUserMove = true,
BreakOnTargetMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
args.Verbs.Add(ejectVerb);
}
}
private void OnMechEntry(EntityUid uid, MechComponent component, MechEntryEvent args)
{
if (args.Cancelled || args.Handled)
return;
TryInsert(uid, args.Args.User, component);
_actionBlocker.UpdateCanMove(uid);
args.Handled = true;
}
private void OnMechExit(EntityUid uid, MechComponent component, MechExitEvent args)
{
if (args.Cancelled || args.Handled)
return;
TryEject(uid, component);
args.Handled = true;
}
private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args)
{
var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
SetIntegrity(uid, integrity, component);
if (args.DamageIncreased &&
args.DamageDelta != null &&
component.PilotSlot.ContainedEntity != null)
{
var damage = args.DamageDelta * component.MechToPilotDamageMultiplier;
_damageable.TryChangeDamage(component.PilotSlot.ContainedEntity, damage);
}
}
private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return;
user ??= component.PilotSlot.ContainedEntity;
if (user == null)
return;
if (!TryComp(user, out var actor))
return;
_ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession);
UpdateUserInterface(uid, component);
}
private void ReceiveEquipmentUiMesssages(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage
{
var ev = new MechEquipmentUiMessageRelayEvent(args);
var allEquipment = new List(component.EquipmentContainer.ContainedEntities);
foreach (var equipment in allEquipment)
{
if (args.Equipment == equipment)
RaiseLocalEvent(equipment, ev);
}
}
public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.UpdateUserInterface(uid, component);
var ev = new MechEquipmentUiStateReadyEvent();
foreach (var ent in component.EquipmentContainer.ContainedEntities)
{
RaiseLocalEvent(ent, ev);
}
var state = new MechBoundUiState
{
EquipmentStates = ev.States
};
var ui = _ui.GetUi(uid, MechUiKey.Key);
_ui.SetUiState(ui, state);
}
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!base.TryInsert(uid, toInsert, component))
return false;
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
{
var tile = grid.GetTileRef(coordinates);
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(mechAir.Air, environment.RemoveVolume(MechAirComponent.GasMixVolume));
}
}
}
return true;
}
public override bool TryEject(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!base.TryEject(uid, component))
return false;
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
{
var tile = grid.GetTileRef(coordinates);
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(environment, mechAir.Air);
mechAir.Air.Clear();
}
}
}
return true;
}
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
_ui.TryCloseAll(uid, MechUiKey.Key);
_actionBlocker.UpdateCanMove(uid);
}
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!base.TryChangeEnergy(uid, delta, component))
return false;
var battery = component.BatterySlot.ContainedEntity;
if (battery == null)
return false;
if (!TryComp(battery, out var batteryComp))
return false;
batteryComp.CurrentCharge = batteryComp.CurrentCharge + delta.Float();
if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them
{
_sawmill.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}");
component.Energy = batteryComp.CurrentCharge;
Dirty(component);
}
_actionBlocker.UpdateCanMove(uid);
return true;
}
public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref component, false))
return;
if (!Resolve(toInsert, ref battery, false))
return;
component.BatterySlot.Insert(toInsert);
component.Energy = battery.CurrentCharge;
component.MaxEnergy = battery.MaxCharge;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
UpdateUserInterface(uid, component);
}
public void RemoveBattery(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_container.EmptyContainer(component.BatterySlot);
component.Energy = 0;
component.MaxEnergy = 0;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
UpdateUserInterface(uid, component);
}
#region Atmos Handling
private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
{
if (!TryComp(component.Mech, out var mech) ||
!TryComp(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
{
if (!TryComp(component.Mech, out var mech) ||
!TryComp(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
{
if (args.Handled)
return;
if (!TryComp(component.Mech, out var mech) ||
!TryComp(component.Mech, out var mechAir))
{
return;
}
args.Gas = mech.Airtight ? mechAir.Air : _atmosphere.GetContainingMixture(component.Mech);
args.Handled = true;
}
#endregion
}