#nullable enable
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components
{
///
/// Simple component that automatically hides the sibling
/// when the tile it's on is not a sub floor
/// (plating).
///
///
[RegisterComponent]
public sealed class SubFloorHideComponent : Component
{
///
public override string Name => "SubFloorHide";
}
}