#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Power.AME { public class SharedAMEShieldComponent : Component { public override string Name => "AMEShield"; [Serializable, NetSerializable] public enum AMEShieldVisuals { Core, CoreState } public enum AMECoreState { Off, Weak, Strong } } }