#nullable enable using Robust.Shared.GameObjects; namespace Content.Shared.GameObjects.Components.Mobs.State { public class MobStateChangedMessage : ComponentMessage { public MobStateChangedMessage( IMobStateComponent component, IMobState? oldMobState, IMobState currentMobState) { Component = component; OldMobState = oldMobState; CurrentMobState = currentMobState; } public IEntity Entity => Component.Owner; public IMobStateComponent Component { get; } public IMobState? OldMobState { get; } public IMobState CurrentMobState { get; } } }