using Content.Shared.Dataset; namespace Content.Shared.Players.PlayTimeTracking; public static class PlayTimeTrackingShared { /// /// The prototype ID of the play time tracker that represents overall playtime, i.e. not tied to any one role. /// [ValidatePrototypeId] public const string TrackerOverall = "Overall"; /// /// The prototype ID of the play time tracker that represents admin time, when a player is in game as admin. /// [ValidatePrototypeId] public const string TrackerAdmin = "Admin"; }