using Content.Shared.Mind.Components;
namespace Content.Shared.Mind;
///
/// This marks any entity with the component as dead
/// for stuff like objectives & round-end
/// used for nymphs & reformed diona.
///
public sealed class IsDeadICSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent(OnGetDeadIC);
}
private void OnGetDeadIC(EntityUid uid, IsDeadICComponent component, ref GetCharactedDeadIcEvent args)
{
args.Dead = true;
}
}