using Content.Shared.Actions; using Content.Shared.Chat.Prototypes; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; namespace Content.Shared.Magic.Events; public sealed partial class VoidApplauseSpellEvent : EntityTargetActionEvent, ISpeakSpell { [DataField] public string? Speech { get; private set; } /// /// Emote to use. /// [DataField] public ProtoId Emote = "ClapSingle"; /// /// Visual effect entity that is spawned at both the user's and the target's location. /// [DataField] public EntProtoId Effect = "EffectVoidBlink"; }