using Content.Shared.Actions;
using Content.Shared.Storage;
using Robust.Shared.Audio;
namespace Content.Shared.Magic.Events;
public sealed partial class RandomGlobalSpawnSpellEvent : InstantActionEvent, ISpeakSpell
{
///
/// The list of prototypes this spell can spawn, will select one randomly
///
[DataField]
public List Spawns = new();
///
/// Sound that will play globally when cast
///
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Magic/staff_animation.ogg");
[DataField]
public string? Speech { get; private set; }
///
/// Should this Global spawn spell turn its targets into a Survivor Antagonist?
/// Ignores the caster for this.
///
[DataField]
public bool MakeSurvivorAntagonist = false;
}