using Content.Shared.Audio; using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Fluids; /// /// For entities that can clean up puddles /// [RegisterComponent, NetworkedComponent] public sealed partial class AbsorbentComponent : Component { public const string SolutionName = "absorbed"; public Dictionary Progress = new(); /// /// How much solution we can transfer in one interaction. /// [DataField("pickupAmount")] public FixedPoint2 PickupAmount = FixedPoint2.New(100); [DataField("pickupSound")] public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg") { Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation), }; [DataField("transferSound")] public SoundSpecifier TransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg") { Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f), }; public static readonly SoundSpecifier DefaultTransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg") { Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f), }; }