using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
///
/// Gets spawns from all of the child selectors
///
public sealed partial class AllSelector : EntityTableSelector
{
[DataField(required: true)]
public List Children;
protected override IEnumerable GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto)
{
foreach (var child in Children)
{
foreach (var spawn in child.GetSpawns(rand, entMan, proto))
{
yield return spawn;
}
}
}
}