using Robust.Shared.Serialization; namespace Content.Shared.Electrocution; [Serializable, NetSerializable] public enum ElectrifiedLayers : byte { Sparks, HUD, } [Serializable, NetSerializable] public enum ElectrifiedVisuals : byte { ShowSparks, // only shown when zapping someone, deactivated after a short time IsElectrified, // if the entity is electrified or not, used for the AI HUD }