using Robust.Shared.GameStates; namespace Content.Shared.Electrocution { [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedElectrocutionSystem))] public sealed partial class InsulatedComponent : Component { // Technically, people could cheat and figure out which budget insulated gloves are gud and which ones are bad. // We might want to rethink this a little bit. /// /// Siemens coefficient. Zero means completely insulated. /// [DataField, AutoNetworkedField] public float Coefficient { get; set; } = 0f; } }