using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Cabinet;
///
/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
/// Requires OpenableComponent.
///
[RegisterComponent, NetworkedComponent, Access(typeof(ItemCabinetSystem))]
public sealed partial class ItemCabinetComponent : Component
{
///
/// Name of the that stores the actual item.
///
[DataField]
public string Slot = "ItemCabinet";
}
[Serializable, NetSerializable]
public enum ItemCabinetVisuals : byte
{
ContainsItem,
Layer
}