using Content.Shared.Traits.Assorted; using Robust.Shared.Audio; namespace Content.Server.Traits.Assorted; public sealed class ParacusiaSystem : SharedParacusiaSystem { public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null) { if (!Resolve(uid, ref component)) { return; } component.Sounds = sounds; Dirty(uid, component); } public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null) { if (!Resolve(uid, ref component)) { return; } component.MinTimeBetweenIncidents = minTime; component.MaxTimeBetweenIncidents = maxTime; Dirty(uid, component); } public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null) { if (!Resolve(uid, ref component)) { return; } component.MaxSoundDistance = maxSoundDistance; Dirty(uid, component); } }