using Content.Server.Thief.Systems; using Robust.Shared.Audio; namespace Content.Server.Thief.Components; /// /// working together with StealAreaComponent, allows the thief to count objects near the beacon as stolen when setting up. /// [RegisterComponent, Access(typeof(ThiefBeaconSystem))] public sealed partial class ThiefBeaconComponent : Component { [DataField] public SoundSpecifier LinkSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg"); [DataField] public SoundSpecifier UnlinkSound = new SoundPathSpecifier("/Audio/Machines/beep.ogg"); }