using Content.Server.Ghost.Roles.Raffles;
using Robust.Shared.Player;
namespace Content.Server.Ghost.Roles.Components;
///
/// Indicates that a ghost role is currently being raffled, and stores data about the raffle in progress.
/// Raffles start when the first player joins a raffle.
///
[RegisterComponent]
[Access(typeof(GhostRoleSystem))]
public sealed partial class GhostRoleRaffleComponent : Component
{
///
/// Identifier of the Ghost Role this raffle is for.
///
[ViewVariables(VVAccess.ReadOnly)]
[DataField]
public uint Identifier { get; set; }
///
/// List of sessions that are currently in the raffle.
///
[ViewVariables(VVAccess.ReadOnly)]
public HashSet CurrentMembers = [];
///
/// List of sessions that are currently or were previously in the raffle.
///
[ViewVariables(VVAccess.ReadOnly)]
public HashSet AllMembers = [];
///
/// Time left in the raffle in seconds. This must be initialized to a positive value.
///
[ViewVariables(VVAccess.ReadOnly)]
[DataField]
public TimeSpan Countdown = TimeSpan.MaxValue;
///
/// The cumulative time, i.e. how much time the raffle will take in total. Added to when the time is extended
/// by someone joining the raffle.
/// Must be set to the same value as on initialization.
///
[ViewVariables(VVAccess.ReadOnly)]
[DataField("cumulativeTime")]
public TimeSpan CumulativeTime = TimeSpan.MaxValue;
///
[ViewVariables(VVAccess.ReadOnly)]
[DataField("joinExtendsDurationBy")]
public TimeSpan JoinExtendsDurationBy { get; set; }
///
[ViewVariables(VVAccess.ReadOnly)]
[DataField("maxDuration")]
public TimeSpan MaxDuration { get; set; }
}