using Content.Shared.Damage;
namespace Content.Server.Destructible.Thresholds.Triggers
{
public interface IThresholdTrigger
{
///
/// Checks if this trigger has been reached.
///
/// The damageable component to check with.
///
/// An instance of to pull
/// dependencies from, if any.
///
/// true if this trigger has been reached, false otherwise.
bool Reached(DamageableComponent damageable, DestructibleSystem system);
}
}