using Content.Shared.Damage; namespace Content.Server.Destructible.Thresholds.Triggers { public interface IThresholdTrigger { /// /// Checks if this trigger has been reached. /// /// The damageable component to check with. /// /// An instance of to pull /// dependencies from, if any. /// /// true if this trigger has been reached, false otherwise. bool Reached(DamageableComponent damageable, DestructibleSystem system); } }