using System.Threading.Tasks; using Content.Server.Database; using Content.Shared.Players.PlayTimeTracking; using Robust.Shared.Network; namespace Content.Server.Connection.Whitelist.Conditions; /// /// Condition that matches if the player has played for a certain amount of time. /// public sealed partial class ConditionPlaytime : WhitelistCondition { [DataField] public int MinimumPlaytime = 0; // In minutes }