using Content.Shared.Database;
namespace Content.Server.Connection.Whitelist.Conditions;
///
/// Condition that matches if the player has notes within a certain playtime range.
///
public sealed partial class ConditionNotesPlaytimeRange : WhitelistCondition
{
[DataField]
public bool IncludeExpired = false;
[DataField]
public NoteSeverity MinimumSeverity = NoteSeverity.Minor;
///
/// The minimum number of notes required.
///
[DataField]
public int MinimumNotes = 1;
///
/// The range in minutes to check for notes.
///
[DataField]
public int Range = int.MaxValue;
[DataField]
public bool IncludeSecret = false;
}