using Content.Server.Administration; using Content.Server.Body.Systems; using Content.Server.Cargo.Components; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Administration; using Content.Shared.Body.Components; using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.Reagent; using Content.Shared.Materials; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Stacks; using Robust.Shared.Console; using Robust.Shared.Containers; using Robust.Shared.Map.Components; using Robust.Shared.Prototypes; using Robust.Shared.Utility; using System.Linq; using Content.Shared.Research.Prototypes; namespace Content.Server.Cargo.Systems; /// /// This handles calculating the price of items, and implements two basic methods of pricing materials. /// public sealed class PricingSystem : EntitySystem { [Dependency] private readonly IComponentFactory _factory = default!; [Dependency] private readonly IConsoleHost _consoleHost = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly BodySystem _bodySystem = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!; /// public override void Initialize() { SubscribeLocalEvent(CalculateMobPrice); _consoleHost.RegisterCommand("appraisegrid", "Calculates the total value of the given grids.", "appraisegrid ", AppraiseGridCommand); } [AdminCommand(AdminFlags.Debug)] private void AppraiseGridCommand(IConsoleShell shell, string argstr, string[] args) { if (args.Length == 0) { shell.WriteError("Not enough arguments."); return; } foreach (var gid in args) { if (!EntityManager.TryParseNetEntity(gid, out var gridId) || !gridId.Value.IsValid()) { shell.WriteError($"Invalid grid ID \"{gid}\"."); continue; } if (!TryComp(gridId, out MapGridComponent? mapGrid)) { shell.WriteError($"Grid \"{gridId}\" doesn't exist."); continue; } List<(double, EntityUid)> mostValuable = new(); var value = AppraiseGrid(gridId.Value, null, (uid, price) => { mostValuable.Add((price, uid)); mostValuable.Sort((i1, i2) => i2.Item1.CompareTo(i1.Item1)); if (mostValuable.Count > 5) mostValuable.Pop(); }); shell.WriteLine($"Grid {gid} appraised to {value} spesos."); shell.WriteLine($"The top most valuable items were:"); foreach (var (price, ent) in mostValuable) { shell.WriteLine($"- {ToPrettyString(ent)} @ {price} spesos"); } } } private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args) { // TODO: Estimated pricing. if (args.Handled) return; if (!TryComp(uid, out var body) || !TryComp(uid, out var state)) { Log.Error($"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}."); return; } // TODO: Better handling of missing. var partList = _bodySystem.GetBodyChildren(uid, body).ToList(); var totalPartsPresent = partList.Sum(_ => 1); var totalParts = partList.Count; var partRatio = totalPartsPresent / (double) totalParts; var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty; args.Price += (component.Price - partPenalty) * (_mobStateSystem.IsAlive(uid, state) ? 1.0 : component.DeathPenalty); } private double GetSolutionPrice(Entity entity) { if (Comp(entity).EntityLifeStage < EntityLifeStage.MapInitialized) return GetSolutionPrice(entity.Comp); var price = 0.0; foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((entity.Owner, entity.Comp))) { var solution = soln.Comp.Solution; foreach (var (reagent, quantity) in solution.Contents) { if (!_prototypeManager.TryIndex(reagent.Prototype, out var reagentProto)) continue; // TODO check ReagentData for price information? price += (float) quantity * reagentProto.PricePerUnit; } } return price; } private double GetSolutionPrice(SolutionContainerManagerComponent component) { var price = 0.0; foreach (var (_, prototype) in _solutionContainerSystem.EnumerateSolutions(component)) { foreach (var (reagent, quantity) in prototype.Contents) { if (!_prototypeManager.TryIndex(reagent.Prototype, out var reagentProto)) continue; // TODO check ReagentData for price information? price += (float) quantity * reagentProto.PricePerUnit; } } return price; } private double GetMaterialPrice(PhysicalCompositionComponent component) { double price = 0; foreach (var (id, quantity) in component.MaterialComposition) { price += _prototypeManager.Index(id).Price * quantity; } return price; } public double GetLatheRecipePrice(LatheRecipePrototype recipe) { var price = 0.0; if (recipe.Result is { } result) { price += GetEstimatedPrice(_prototypeManager.Index(result)); } if (recipe.ResultReagents is { } resultReagents) { foreach (var (reagent, amount) in resultReagents) { price += (_prototypeManager.Index(reagent).PricePerUnit * amount).Double(); } } return price; } /// /// Get a rough price for an entityprototype. Does not consider contained entities. /// public double GetEstimatedPrice(EntityPrototype prototype) { var ev = new EstimatedPriceCalculationEvent() { Prototype = prototype, }; RaiseLocalEvent(ref ev); if (ev.Handled) return ev.Price; var price = ev.Price; price += GetMaterialsPrice(prototype); price += GetSolutionsPrice(prototype); // Can't use static price with stackprice var oldPrice = price; price += GetStackPrice(prototype); if (oldPrice.Equals(price)) { price += GetStaticPrice(prototype); } // TODO: Proper container support. return price; } /// /// Appraises an entity, returning it's price. /// /// The entity to appraise. /// The price of the entity. /// /// This fires off an event to calculate the price. /// Calculating the price of an entity that somehow contains itself will likely hang. /// public double GetPrice(EntityUid uid, bool includeContents = true) { var ev = new PriceCalculationEvent(); RaiseLocalEvent(uid, ref ev); if (ev.Handled) return ev.Price; var price = ev.Price; //TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing. // DO NOT FORGET TO UPDATE ESTIMATED PRICING price += GetMaterialsPrice(uid); price += GetSolutionsPrice(uid); // Can't use static price with stackprice var oldPrice = price; price += GetStackPrice(uid); if (oldPrice.Equals(price)) { price += GetStaticPrice(uid); } if (includeContents && TryComp(uid, out var containers)) { foreach (var container in containers.Containers.Values) { foreach (var ent in container.ContainedEntities) { price += GetPrice(ent); } } } return price; } private double GetMaterialsPrice(EntityUid uid) { double price = 0; if (HasComp(uid) && TryComp(uid, out var composition)) { var matPrice = GetMaterialPrice(composition); if (TryComp(uid, out var stack)) matPrice *= stack.Count; price += matPrice; } return price; } private double GetMaterialsPrice(EntityPrototype prototype) { double price = 0; if (prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent))) && prototype.Components.TryGetValue(_factory.GetComponentName(typeof(PhysicalCompositionComponent)), out var composition)) { var compositionComp = (PhysicalCompositionComponent) composition.Component; var matPrice = GetMaterialPrice(compositionComp); if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto)) { matPrice *= ((StackComponent) stackProto.Component).Count; } price += matPrice; } return price; } private double GetSolutionsPrice(EntityUid uid) { var price = 0.0; if (TryComp(uid, out var solComp)) { price += GetSolutionPrice((uid, solComp)); } return price; } private double GetSolutionsPrice(EntityPrototype prototype) { var price = 0.0; if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(SolutionContainerManagerComponent)), out var solManager)) { var solComp = (SolutionContainerManagerComponent) solManager.Component; price += GetSolutionPrice(solComp); } return price; } private double GetStackPrice(EntityUid uid) { var price = 0.0; if (TryComp(uid, out var stackPrice) && TryComp(uid, out var stack) && !HasComp(uid)) // don't double count material prices { price += stack.Count * stackPrice.Price; } return price; } private double GetStackPrice(EntityPrototype prototype) { var price = 0.0; if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackPriceComponent)), out var stackpriceProto) && prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto) && !prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent)))) { var stackPrice = (StackPriceComponent) stackpriceProto.Component; var stack = (StackComponent) stackProto.Component; price += stack.Count * stackPrice.Price; } return price; } private double GetStaticPrice(EntityUid uid) { var price = 0.0; if (TryComp(uid, out var staticPrice)) { price += staticPrice.Price; } return price; } private double GetStaticPrice(EntityPrototype prototype) { var price = 0.0; if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StaticPriceComponent)), out var staticProto)) { var staticPrice = (StaticPriceComponent) staticProto.Component; price += staticPrice.Price; } return price; } /// /// Appraises a grid, this is mainly meant to be used by yarrs. /// /// The grid to appraise. /// An optional predicate that controls whether or not the entity is counted toward the total. /// An optional predicate to run after the price has been calculated. Useful for high scores or similar. /// The total value of the grid. public double AppraiseGrid(EntityUid grid, Func? predicate = null, Action? afterPredicate = null) { var xform = Transform(grid); var price = 0.0; var enumerator = xform.ChildEnumerator; while (enumerator.MoveNext(out var child)) { if (predicate is null || predicate(child)) { var subPrice = GetPrice(child); price += subPrice; afterPredicate?.Invoke(child, subPrice); } } return price; } } /// /// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached. /// [ByRefEvent] public record struct PriceCalculationEvent() { /// /// The total price of the entity. /// public double Price = 0; /// /// Whether this event was already handled. /// public bool Handled = false; } /// /// Raised broadcast for an entity prototype to determine its estimated price. /// [ByRefEvent] public record struct EstimatedPriceCalculationEvent() { public required EntityPrototype Prototype; /// /// The total price of the entity. /// public double Price = 0; /// /// Whether this event was already handled. /// public bool Handled = false; }