using Content.Shared.Alert;
using Content.Shared.Damage;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed partial class FlammableComponent : Component
{
[DataField]
public bool Resisting;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool OnFire;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float FireStacks;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float MaximumFireStacks = 10f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float MinimumFireStacks = -10f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public string FlammableFixtureID = "flammable";
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float MinIgnitionTemperature = 373.15f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool FireSpread { get; private set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool CanResistFire { get; private set; } = false;
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = new(); // Empty by default, we don't want any funny NREs.
///
/// Used for the fixture created to handle passing firestacks when two flammable objects collide.
///
[DataField]
public IPhysShape FlammableCollisionShape = new PhysShapeCircle(0.35f);
///
/// Should the component be set on fire by interactions with isHot entities
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool AlwaysCombustible = false;
///
/// Can the component anyhow lose its FireStacks?
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool CanExtinguish = true;
///
/// How many firestacks should be applied to component when being set on fire?
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float FirestacksOnIgnite = 2.0f;
///
/// Determines how quickly the object will fade out. With positive values, the object will flare up instead of going out.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float FirestackFade = -0.1f;
[DataField]
public ProtoId FireAlert = "Fire";
}
}