using Content.Shared.Players.RateLimiting; using Robust.Shared.Player; namespace Content.Client.Players.RateLimiting; public sealed class PlayerRateLimitManager : SharedPlayerRateLimitManager { public override RateLimitStatus CountAction(ICommonSession player, string key) { // TODO Rate-Limit // Add support for rate limit prediction // I.e., dont mis-predict just because somebody is clicking too quickly. return RateLimitStatus.Allowed; } public override void Register(string key, RateLimitRegistration registration) { } public override void Initialize() { } }