using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.UserInterface; using Content.Shared.Body.Components; using Content.Shared.Body.Surgery; using Content.Shared.Interaction; using Content.Shared.Popups; using Content.Shared.Random.Helpers; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.ViewVariables; namespace Content.Server.Body.Components { [RegisterComponent] [ComponentReference(typeof(SharedBodyPartComponent))] public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract { [Dependency] private readonly IEntityManager _entMan = default!; private readonly Dictionary _optionsCache = new(); private SharedBodyComponent? _owningBodyCache; private int _idHash; private EntityUid? _surgeonCache; private Container _mechanismContainer = default!; [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key); public override bool CanAddMechanism(SharedMechanismComponent mechanism) { return base.CanAddMechanism(mechanism) && _mechanismContainer.CanInsert(mechanism.Owner); } protected override void OnAddMechanism(SharedMechanismComponent mechanism) { base.OnAddMechanism(mechanism); _mechanismContainer.Insert(mechanism.Owner); } protected override void OnRemoveMechanism(SharedMechanismComponent mechanism) { base.OnRemoveMechanism(mechanism); _mechanismContainer.Remove(mechanism.Owner); mechanism.Owner.RandomOffset(0.25f); } protected override void Initialize() { base.Initialize(); _mechanismContainer = Owner.EnsureContainer($"{Name}-{nameof(BodyPartComponent)}"); // This is ran in Startup as entities spawned in Initialize // are not synced to the client since they are assumed to be // identical on it foreach (var mechanismId in MechanismIds) { var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent(Owner).MapPosition); if (!_entMan.TryGetComponent(entity, out SharedMechanismComponent? mechanism)) { Logger.Error($"Entity {mechanismId} does not have a {nameof(SharedMechanismComponent)} component."); continue; } TryAddMechanism(mechanism, true); } } protected override void Startup() { base.Startup(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUIMessage; } foreach (var mechanism in Mechanisms) { mechanism.Dirty(); } } async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { // TODO BODY if (eventArgs.Target == null) { return false; } CloseAllSurgeryUIs(); _optionsCache.Clear(); _surgeonCache = null; _owningBodyCache = null; if (_entMan.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body)) { SendSlots(eventArgs, body); } return true; } private void SendSlots(AfterInteractEventArgs eventArgs, SharedBodyComponent body) { // Create dictionary to send to client (text to be shown : data sent back if selected) var toSend = new Dictionary(); // Here we are trying to grab a list of all empty BodySlots adjacent to an existing BodyPart that can be // attached to. i.e. an empty left hand slot, connected to an occupied left arm slot would be valid. foreach (var slot in body.EmptySlots) { if (slot.PartType != PartType) { continue; } foreach (var connection in slot.Connections) { if (connection.Part == null || !connection.Part.CanAttachPart(this)) { continue; } _optionsCache.Add(_idHash, slot); toSend.Add(slot.Id, _idHash++); } } if (_optionsCache.Count > 0) { OpenSurgeryUI(_entMan.GetComponent(eventArgs.User).PlayerSession); BodyPartSlotRequest(_entMan.GetComponent(eventArgs.User).PlayerSession, toSend); _surgeonCache = eventArgs.User; _owningBodyCache = body; } else // If surgery cannot be performed, show message saying so. { eventArgs.Target?.PopupMessage(eventArgs.User, Loc.GetString("bodypart-component-no-way-to-install-message", ("partName", Owner))); } } /// /// Called after the client chooses from a list of possible /// BodyPartSlots to install the limb on. /// private void ReceiveBodyPartSlot(int key) { if (_surgeonCache == null || !_entMan.TryGetComponent(_surgeonCache.Value, out ActorComponent? actor)) { return; } CloseSurgeryUI(actor.PlayerSession); if (_owningBodyCache == null) { return; } // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc if (!_optionsCache.TryGetValue(key, out var targetObject)) { _owningBodyCache.Owner.PopupMessage(_surgeonCache.Value, Loc.GetString("bodypart-component-no-way-to-attach-message", ("partName", Owner))); } var target = (string) targetObject!; var message = _owningBodyCache.TryAddPart(target, this) ? Loc.GetString("bodypart-component-attach-success-message",("partName", Owner)) : Loc.GetString("bodypart-component-attach-fail-message",("partName", Owner)); _owningBodyCache.Owner.PopupMessage(_surgeonCache.Value, message); } private void OpenSurgeryUI(IPlayerSession session) { UserInterface?.Open(session); } private void BodyPartSlotRequest(IPlayerSession session, Dictionary options) { UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session); } private void CloseSurgeryUI(IPlayerSession session) { UserInterface?.Close(session); } private void CloseAllSurgeryUIs() { UserInterface?.CloseAll(); } private void OnUIMessage(ServerBoundUserInterfaceMessage message) { switch (message.Message) { case ReceiveBodyPartSlotSurgeryUIMessage msg: ReceiveBodyPartSlot(msg.SelectedOptionId); break; } } } }