using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Content.Server.Act; using Content.Server.Chat.Managers; using Content.Server.DoAfter; using Content.Server.Popups; using Content.Shared.DragDrop; using Content.Shared.Interaction; using Content.Shared.Kitchen.Components; using Content.Shared.MobState.Components; using Content.Shared.Nutrition.Components; using Content.Shared.Popups; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Player; namespace Content.Server.Kitchen.Components { [RegisterComponent] [ComponentReference(typeof(IActivate))] public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct { private int _meatParts; private string? _meatPrototype; private string _meatSource1p = "?"; private string _meatSource0 = "?"; private string _meatName = "?"; private List _beingButchered = new(); void IActivate.Activate(ActivateEventArgs eventArgs) { if (_meatParts == 0) { return; } _meatParts--; if (!string.IsNullOrEmpty(_meatPrototype)) { var meat = IoCManager.Resolve().SpawnEntity(_meatPrototype, IoCManager.Resolve().GetComponent(Owner).Coordinates); IoCManager.Resolve().GetComponent(meat).EntityName = _meatName; } if (_meatParts != 0) { eventArgs.User.PopupMessage(_meatSource1p); } else { UpdateAppearance(); eventArgs.User.PopupMessage(_meatSource0); } return; } public override bool DragDropOn(DragDropEvent eventArgs) { TrySpike(eventArgs.Dragged, eventArgs.User); return true; } private void UpdateAppearance() { if (IoCManager.Resolve().TryGetComponent(Owner, out AppearanceComponent? appearance)) { appearance.SetData(KitchenSpikeVisuals.Status, (_meatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty); } } private bool Spikeable(EntityUid user, EntityUid victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable) { butcherable = null; if (_meatParts > 0) { Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner))); return false; } if (!IoCManager.Resolve().TryGetComponent(victim, out butcherable)) { Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner))); return false; } if (butcherable.MeatPrototype == null) return false; return true; } public async void TrySpike(EntityUid victim, EntityUid user) { var victimUid = (EntityUid) victim; if (_beingButchered.Contains(victimUid)) return; SharedButcherableComponent? butcherable; if (!Spikeable(user, victim, out butcherable)) return; // Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented if (IoCManager.Resolve().TryGetComponent(victim, out var state) && !state.IsDead()) { Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim))); return; } if (user != victim) Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner))); else Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner))); var doAfterSystem = EntitySystem.Get(); var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim) { BreakOnTargetMove = true, BreakOnUserMove = true, BreakOnDamage = true, BreakOnStun = true, NeedHand = true, }; _beingButchered.Add(victimUid); var result = await doAfterSystem.WaitDoAfter(doAfterArgs); _beingButchered.Remove(victimUid); if (result == DoAfterStatus.Cancelled) return; if (!Spikeable(user, victim, out butcherable)) return; _meatPrototype = butcherable.MeatPrototype; _meatParts = 5; _meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim)); _meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim)); // TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is. // But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???) _meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim)); // TODO: Visualizer UpdateAppearance(); Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim))); // TODO: Need to be able to leave them on the spike to do DoT, see ss13. IoCManager.Resolve().DeleteEntity((EntityUid) victim); SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner); } SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat) { var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim)); victim.PopupMessageOtherClients(othersMessage); var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self"); victim.PopupMessage(selfMessage); return SuicideKind.Piercing; } } }