using System;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Climbing;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Climbing.Components
{
[RegisterComponent]
[ComponentReference(typeof(IClimbable))]
public class ClimbableComponent : SharedClimbableComponent
{
///
/// The time it takes to climb onto the entity.
///
[ViewVariables]
[DataField("delay")]
private float _climbDelay = 0.8f;
protected override void Initialize()
{
base.Initialize();
if (!Owner.EnsureComponent(out PhysicsComponent _))
{
Logger.Warning($"Entity {IoCManager.Resolve().GetComponent(Owner).EntityName} at {IoCManager.Resolve().GetComponent(Owner).MapPosition} didn't have a {nameof(PhysicsComponent)}");
}
}
public override bool CanDragDropOn(DragDropEvent eventArgs)
{
if (!base.CanDragDropOn(eventArgs))
return false;
string reason;
bool canVault;
if (eventArgs.User == eventArgs.Dragged)
canVault = CanVault(eventArgs.User, eventArgs.Target, out reason);
else
canVault = CanVault(eventArgs.User, eventArgs.Dragged, eventArgs.Target, out reason);
if (!canVault)
eventArgs.User.PopupMessage(reason);
return canVault;
}
///
/// Checks if the user can vault the target
///
/// The entity that wants to vault
/// The object that is being vaulted
/// The reason why it cant be dropped
///
private bool CanVault(EntityUid user, EntityUid target, out string reason)
{
if (!EntitySystem.Get().CanInteract(user))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;
}
if (!IoCManager.Resolve().HasComponent(user) ||
!IoCManager.Resolve().TryGetComponent(user, out SharedBodyComponent? body))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;
}
if (!body.HasPartOfType(BodyPartType.Leg) ||
!body.HasPartOfType(BodyPartType.Foot))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;
}
if (!user.InRangeUnobstructed(target, Range))
{
reason = Loc.GetString("comp-climbable-cant-reach");
return false;
}
reason = string.Empty;
return true;
}
///
/// Checks if the user can vault the dragged entity onto the the target
///
/// The user that wants to vault the entity
/// The entity that is being vaulted
/// The object that is being vaulted onto
/// The reason why it cant be dropped
///
private bool CanVault(EntityUid user, EntityUid dragged, EntityUid target, out string reason)
{
if (!EntitySystem.Get().CanInteract(user))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;
}
if (target == null || !IoCManager.Resolve().HasComponent(dragged))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;
}
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
if (!user.InRangeUnobstructed(target, Range, predicate: Ignored) ||
!user.InRangeUnobstructed(dragged, Range, predicate: Ignored))
{
reason = Loc.GetString("comp-climbable-cant-reach");
return false;
}
reason = string.Empty;
return true;
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
if (eventArgs.User == eventArgs.Dragged)
{
TryClimb(eventArgs.User);
}
else
{
TryMoveEntity(eventArgs.User, eventArgs.Dragged);
}
return true;
}
private async void TryMoveEntity(EntityUid user, EntityUid entityToMove)
{
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true
};
var result = await EntitySystem.Get().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && IoCManager.Resolve().TryGetComponent(entityToMove, out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{
var entityPos = IoCManager.Resolve().GetComponent(entityToMove).WorldPosition;
var direction = (IoCManager.Resolve().GetComponent(Owner).WorldPosition - entityPos).Normalized;
var endPoint = IoCManager.Resolve().GetComponent(Owner).WorldPosition;
var climbMode = IoCManager.Resolve().GetComponent(entityToMove);
climbMode.IsClimbing = true;
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
{
endPoint = new Vector2(entityPos.X, endPoint.Y);
}
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
{
endPoint = new Vector2(endPoint.X, entityPos.Y);
}
climbMode.TryMoveTo(entityPos, endPoint);
// we may potentially need additional logic since we're forcing a player onto a climbable
// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
("user", user), ("moved-user", entityToMove), ("climbable", Owner));
user.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", entityToMove), ("climbable", Owner));
user.PopupMessage(selfMessage);
}
}
public async void TryClimb(EntityUid user)
{
if (!IoCManager.Resolve().TryGetComponent(user, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
return;
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true
};
var result = await EntitySystem.Get().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && IoCManager.Resolve().TryGetComponent(user, out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{
// TODO: Remove the copy-paste code
var userPos = IoCManager.Resolve().GetComponent(user).WorldPosition;
var direction = (IoCManager.Resolve().GetComponent(Owner).WorldPosition - userPos).Normalized;
var endPoint = IoCManager.Resolve().GetComponent(Owner).WorldPosition;
var climbMode = IoCManager.Resolve().GetComponent(user);
climbMode.IsClimbing = true;
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
{
endPoint = new Vector2(IoCManager.Resolve().GetComponent(user).WorldPosition.X, endPoint.Y);
}
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
{
endPoint = new Vector2(endPoint.X, IoCManager.Resolve().GetComponent(user).WorldPosition.Y);
}
climbMode.TryMoveTo(userPos, endPoint);
var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", user), ("climbable", Owner));
user.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", Owner));
user.PopupMessage(selfMessage);
}
}
}
}