using Content.Shared.Actions;
namespace Content.Shared.Zombies;
///
/// Event that is broadcast whenever an entity is zombified.
/// Used by the zombie gamemode to track total infections.
///
[ByRefEvent]
public readonly struct EntityZombifiedEvent
{
///
/// The entity that was zombified.
///
public readonly EntityUid Target;
public EntityZombifiedEvent(EntityUid target)
{
Target = target;
}
};
///
/// Event raised when a player zombifies themself using the "turn" action
///
public sealed partial class ZombifySelfActionEvent : InstantActionEvent { };