using Robust.Shared.GameStates; namespace Content.Shared.Nuke; /// /// Used for tracking the nuke disk - isn't a tag for pinpointer purposes. /// [RegisterComponent, NetworkedComponent] public sealed partial class NukeDiskComponent : Component { /// /// Used to modify the nuke's countdown timer. /// [DataField] public TimeSpan? TimeModifier; [DataField] public TimeSpan MicrowaveMean = TimeSpan.Zero; [DataField] public TimeSpan MicrowaveStd = TimeSpan.FromSeconds(27.35); // STD of 27.36s means theres an 90% chance the time is between +-45s, and a ~99% chance its between +-70s }