using Robust.Shared.Serialization; namespace Content.Shared.Defusable; /// /// This handles defusable explosives, such as Syndicate Bombs. /// /// /// Most of the logic is in the server /// public abstract class SharedDefusableSystem : EntitySystem { } [NetSerializable, Serializable] public enum DefusableVisuals { Active } [NetSerializable, Serializable] public enum DefusableWireStatus { LiveIndicator, BoltIndicator, BoomIndicator, DelayIndicator, ProceedIndicator, }