using Content.Shared.Damage.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
///
/// Component that provides entities with stamina resistance.
/// By default this is applied when worn, but to solely protect the entity itself and
/// not the wearer use worn: false.
///
///
/// This is desirable over just using damage modifier sets, given that equipment like bomb-suits need to
/// significantly reduce the damage, but shouldn't be silly overpowered in regular combat.
///
[NetworkedComponent, RegisterComponent, AutoGenerateComponentState]
public sealed partial class StaminaResistanceComponent : Component
{
///
/// The stamina resistance coefficient, This fraction is multiplied into the total resistance.
///
[DataField, AutoNetworkedField]
public float DamageCoefficient = 1;
///
/// When true, resistances will be applied to the entity wearing this item.
/// When false, only this entity will get the resistance.
///
[DataField]
public bool Worn = true;
///
/// Examine string for stamina resistance.
/// Passed value from 0 to 100.
///
[DataField]
public LocId Examine = "stamina-resistance-coefficient-value";
}