using Content.Shared.Anomaly.Components; using Content.Shared.DoAfter; using Content.Shared.Interaction; using Content.Shared.Popups; using Robust.Shared.Audio.Systems; using Robust.Shared.Timing; namespace Content.Shared.Anomaly; /// System for controlling anomaly scanner device. public abstract class SharedAnomalyScannerSystem : EntitySystem { [Dependency] protected readonly SharedPopupSystem Popup = default!; [Dependency] protected readonly SharedAudioSystem Audio = default!; [Dependency] protected readonly IGameTiming Timing = default!; [Dependency] protected readonly SharedAppearanceSystem Appearance = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] protected readonly SharedUserInterfaceSystem UI = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent(OnScannerAfterInteract); SubscribeLocalEvent(OnScannerAnomalyShutdown); } private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var component)) { if (component.ScannedAnomaly != args.Anomaly) continue; UI.CloseUi(uid, AnomalyScannerUiKey.Key); // Anomaly over, reset all the appearance data Appearance.SetData(uid, AnomalyScannerVisuals.HasAnomaly, false); Appearance.SetData(uid, AnomalyScannerVisuals.AnomalyIsSupercritical, false); Appearance.SetData(uid, AnomalyScannerVisuals.AnomalyNextPulse, 0); Appearance.SetData(uid, AnomalyScannerVisuals.AnomalySeverity, 0); Appearance.SetData(uid, AnomalyScannerVisuals.AnomalyStability, AnomalyStabilityVisuals.Stable); } } private void OnScannerAfterInteract(EntityUid uid, AnomalyScannerComponent component, AfterInteractEvent args) { if (args.Target is not { } target) return; if (!HasComp(target)) return; if (!args.CanReach) return; var doAfterArgs = new DoAfterArgs( EntityManager, args.User, component.ScanDoAfterDuration, new ScannerDoAfterEvent(), uid, target: target, used: uid ) { DistanceThreshold = 2f }; _doAfter.TryStartDoAfter(doAfterArgs); } protected virtual void OnDoAfter(EntityUid uid, AnomalyScannerComponent component, DoAfterEvent args) { if (args.Cancelled || args.Handled || args.Args.Target == null) return; Audio.PlayPredicted(component.CompleteSound, uid, args.User); Popup.PopupPredicted(Loc.GetString("anomaly-scanner-component-scan-complete"), uid, args.User); UI.OpenUi(uid, AnomalyScannerUiKey.Key, args.User); args.Handled = true; } }