using Content.Shared.Access.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Access.Components; [RegisterComponent, NetworkedComponent, Access(typeof(ActivatableUIRequiresAccessSystem))] public sealed partial class ActivatableUIRequiresAccessComponent : Component { [DataField] public LocId? PopupMessage = "lock-comp-has-user-access-fail"; }