using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers { /// /// Recharges the battery in a . /// [RegisterComponent] [ComponentReference(typeof(IActivate))] [ComponentReference(typeof(BaseCharger))] public sealed class WeaponCapacitorChargerComponent : BaseCharger { public override string Name => "WeaponCapacitorCharger"; protected override bool IsEntityCompatible(IEntity entity) { return entity.HasComponent(); } protected override BatteryComponent GetBatteryFrom(IEntity entity) { return entity.GetComponent().PowerCell; } } }