using Content.Server.Polymorph.Systems;
using Content.Shared.Polymorph;
namespace Content.Server.Polymorph.Components;
[RegisterComponent]
[Access(typeof(PolymorphSystem))]
public sealed partial class PolymorphedEntityComponent : Component
{
///
/// The polymorph prototype, used to track various information
/// about the polymorph
///
[DataField(required: true)]
public PolymorphConfiguration Configuration = new();
///
/// The original entity that the player will revert back into
///
[DataField(required: true)]
public EntityUid Parent;
///
/// The amount of time that has passed since the entity was created
/// used for tracking the duration
///
[DataField]
public float Time;
[DataField]
public EntityUid? Action;
}