using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Targeting
{
///
/// Zones the player can target for attacks.
///
[Serializable, NetSerializable]
public enum TargetingZone
{
///
/// Torso/arm area.
///
Middle,
///
/// Legs/groin area.
///
Low,
///
/// Go for the head.
///
High
}
}