using Robust.Shared.GameObjects; namespace Content.Shared.Pulling.Events { /// /// Directed event raised on the puller to see if it can start pulling something. /// public class StartPullAttemptEvent : CancellableEntityEventArgs { public StartPullAttemptEvent(IEntity puller, IEntity pulled) { Puller = puller; Pulled = pulled; } public IEntity Puller { get; } public IEntity Pulled { get; } } }