using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Shared.Movement.Components { public interface IMobMoverComponent : IComponent { const float GrabRangeDefault = 0.6f; const float PushStrengthDefault = 600.0f; const float WeightlessStrengthDefault = 0.4f; EntityCoordinates LastPosition { get; set; } public float StepSoundDistance { get; set; } float GrabRange { get; set; } float PushStrength { get; set; } float WeightlessStrength { get; set; } } }