using System; using Content.Shared.Body.Components; using Content.Shared.Damage.Components; namespace Content.Shared.Damage { /// /// Data class with information on how to damage a /// . /// While not necessary to damage for all instances, classes such as /// may require it for extra data /// (such as selecting which limb to target). /// // TODO BODY: Remove and pretend it never existed public class DamageChangeParams : EventArgs { } }