using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class GasAnalyzerVisualizer : AppearanceVisualizer { private string _stateOff; private string _stateWorking; public override void LoadData(YamlMappingNode node) { base.LoadData(node); _stateOff = node.GetNode("state_off").AsString(); _stateWorking = node.GetNode("state_working").AsString(); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (component.Deleted) { return; } if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } if (component.TryGetData(GasAnalyzerVisuals.VisualState, out GasAnalyzerVisualState visualState)) { switch (visualState) { case GasAnalyzerVisualState.Off: sprite.LayerSetState(0, _stateOff); break; case GasAnalyzerVisualState.Working: sprite.LayerSetState(0, _stateWorking); break; default: break; } } } } }