using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components;
///
/// Makes the entity immune to being flashed.
/// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedFlashSystem))]
public sealed partial class FlashImmunityComponent : Component
{
///
/// Is this component currently enabled?
///
[DataField, AutoNetworkedField]
public bool Enabled = true;
}