using Content.Server.Administration; using Content.Server.EUI; using Content.Server.NPC.UI; using Content.Shared.Administration; using Robust.Shared.Console; namespace Content.Server.NPC.Commands; [AdminCommand(AdminFlags.Debug)] public sealed class NPCCommand : IConsoleCommand { public string Command => "npc"; public string Description => "Opens the debug window for NPCs"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } playerSession) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } var euiManager = IoCManager.Resolve(); euiManager.OpenEui(new NPCEui(), playerSession); } }