using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Dataset;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Tips;
///
/// Handles periodically displaying gameplay tips to all players ingame.
///
public sealed class TipsSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GameTicker _ticker = default!;
private bool _tipsEnabled;
private float _tipTimeOutOfRound;
private float _tipTimeInRound;
private string _tipsDataset = "";
[ViewVariables(VVAccess.ReadWrite)]
private TimeSpan _nextTipTime = TimeSpan.Zero;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGameRunLevelChanged);
_cfg.OnValueChanged(CCVars.TipFrequencyOutOfRound, SetOutOfRound, true);
_cfg.OnValueChanged(CCVars.TipFrequencyInRound, SetInRound, true);
_cfg.OnValueChanged(CCVars.TipsEnabled, SetEnabled, true);
_cfg.OnValueChanged(CCVars.TipsDataset, SetDataset, true);
RecalculateNextTipTime();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_tipsEnabled)
return;
if (_nextTipTime != TimeSpan.Zero && _timing.CurTime > _nextTipTime)
{
AnnounceRandomTip();
RecalculateNextTipTime();
}
}
private void SetOutOfRound(float value)
{
_tipTimeOutOfRound = value;
}
private void SetInRound(float value)
{
_tipTimeInRound = value;
}
private void SetEnabled(bool value)
{
_tipsEnabled = value;
if (_nextTipTime != TimeSpan.Zero)
RecalculateNextTipTime();
}
private void SetDataset(string value)
{
_tipsDataset = value;
}
private void AnnounceRandomTip()
{
if (!_prototype.TryIndex(_tipsDataset, out var tips))
return;
var tip = _random.Pick(tips.Values);
var msg = Loc.GetString("tips-system-chat-message-wrap", ("tip", tip));
_chat.ChatMessageToManyFiltered(Filter.Broadcast(), ChatChannel.OOC, tip, msg,
EntityUid.Invalid, false, false, Color.MediumPurple);
}
private void RecalculateNextTipTime()
{
if (_ticker.RunLevel == GameRunLevel.InRound)
{
_nextTipTime = _timing.CurTime + TimeSpan.FromSeconds(_tipTimeInRound);
}
else
{
_nextTipTime = _timing.CurTime + TimeSpan.FromSeconds(_tipTimeOutOfRound);
}
}
private void OnGameRunLevelChanged(GameRunLevelChangedEvent ev)
{
// reset for lobby -> inround
// reset for inround -> post but not post -> lobby
if (ev.New == GameRunLevel.InRound || ev.Old == GameRunLevel.InRound)
{
RecalculateNextTipTime();
}
}
}