using Content.Shared.Disposal.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Shared.Disposal { [UsedImplicitly] public sealed class SharedDisposalUnitSystem : EntitySystem { public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery(true)) { comp.Update(frameTime); } foreach (var comp in ComponentManager.EntityQuery(true)) { comp.Update(frameTime); } } } }