using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Chemistry.Solution.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Fluids.Components
{
public static class SpillExtensions
{
///
/// Spills the specified solution at the entity's location if possible.
///
///
/// The entity to use as a location to spill the solution at.
///
/// Initial solution for the prototype.
/// The prototype to use.
/// Play the spill sound.
/// The puddle if one was created, null otherwise.
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype, bool sound = true)
{
return solution.SpillAt(entity.Transform.Coordinates, prototype, sound);
}
///
/// Spills the specified solution at the entity's location if possible.
///
///
/// The entity to use as a location to spill the solution at.
///
/// Initial solution for the prototype.
/// The prototype to use.
/// The puddle if one was created, null otherwise.
/// Play the spill sound.
/// True if a puddle was created, false otherwise.
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
{
puddle = solution.SpillAt(entity, prototype, sound);
return puddle != null;
}
///
/// Spills solution at the specified grid coordinates.
///
/// Initial solution for the prototype.
/// The coordinates to spill the solution at.
/// The prototype to use.
/// Whether or not to play the spill sound.
/// The puddle if one was created, null otherwise.
public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, bool overflow = true, bool sound = true)
{
if (solution.TotalVolume == 0) return null;
var mapManager = IoCManager.Resolve();
var entityManager = IoCManager.Resolve();
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid)) return null; // Let's not spill to space.
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound);
}
///
/// Spills the specified solution at the entity's location if possible.
///
/// The coordinates to spill the solution at.
/// Initial solution for the prototype.
/// The prototype to use.
/// The puddle if one was created, null otherwise.
/// Play the spill sound.
/// True if a puddle was created, false otherwise.
public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
{
puddle = solution.SpillAt(coordinates, prototype, sound);
return puddle != null;
}
public static bool TryGetPuddle(this TileRef tileRef, GridTileLookupSystem? gridTileLookupSystem, [NotNullWhen(true)] out PuddleComponent? puddle)
{
foreach (var entity in tileRef.GetEntitiesInTileFast(gridTileLookupSystem))
{
if (entity.TryGetComponent(out PuddleComponent? p))
{
puddle = p;
return true;
}
}
puddle = null;
return false;
}
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype, bool overflow = true, bool sound = true)
{
if (solution.TotalVolume <= 0) return null;
var mapManager = IoCManager.Resolve();
var entityManager = IoCManager.Resolve();
var serverEntityManager = IoCManager.Resolve();
// If space return early, let that spill go out into the void
if (tileRef.Tile.IsEmpty) return null;
var gridId = tileRef.GridIndex;
if (!mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
// Get normalized co-ordinate for spill location and spill it in the centre
// TODO: Does SnapGrid or something else already do this?
var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
PuddleComponent? puddle = null;
var spilt = false;
var spillEntities = IoCManager.Resolve().GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
foreach (var spillEntity in spillEntities)
{
if (spillEntity.TryGetComponent(out ISolutionInteractionsComponent? solutionContainerComponent) &&
solutionContainerComponent.CanRefill)
{
solutionContainerComponent.Refill(
solution.SplitSolution(ReagentUnit.Min(solutionContainerComponent.RefillSpaceAvailable, solutionContainerComponent.MaxSpillRefill))
);
}
}
foreach (var spillEntity in spillEntities)
{
if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
if (!overflow && puddleComponent.WouldOverflow(solution)) return null;
if (!puddleComponent.TryAddSolution(solution, sound)) continue;
puddle = puddleComponent;
spilt = true;
break;
}
// Did we add to an existing puddle
if (spilt) return puddle;
var puddleEnt = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
var newPuddleComponent = puddleEnt.GetComponent();
newPuddleComponent.TryAddSolution(solution, sound);
return newPuddleComponent;
}
}
}