using Content.Server.Administration; using Content.Server.Atmos; using Content.Server.Atmos.Components; using Content.Shared.Administration; using Content.Shared.Atmos; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.Commands.Atmos { [AdminCommand(AdminFlags.Debug)] public class FixGridAtmos : IConsoleCommand { public string Command => "fixgridatmos"; public string Description => "Makes every tile on a grid have a roundstart gas mix."; public string Help => $"{Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length == 0) { shell.WriteError("Not enough arguments."); return; } var mapManager = IoCManager.Resolve(); var entityManager = IoCManager.Resolve(); var mixture = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C }; mixture.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard); mixture.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard); foreach (var gid in args) { // I like offering detailed error messages, that's why I don't use one of the extension methods. if (!int.TryParse(gid, out var i) || i <= 0) { shell.WriteError($"Invalid grid ID \"{gid}\"."); continue; } if (!mapManager.TryGetGrid(new GridId(i), out var grid)) { shell.WriteError($"Grid \"{i}\" doesn't exist."); continue; } if (!entityManager.TryGetEntity(grid.GridEntityId, out var entity)) { shell.WriteError($"Grid entity for grid \"{i}\" doesn't exist."); continue; } var gridAtmosphere = new GridAtmosphereComponent() {Owner = entity}; // Inject dependencies manually or a NRE will eat your face. IoCManager.InjectDependencies(gridAtmosphere); entityManager.ComponentManager.AddComponent(entity, gridAtmosphere, true); gridAtmosphere.RepopulateTiles(); foreach (var tile in gridAtmosphere) { tile.Air = (GasMixture) mixture.Clone(); tile.Air.Volume = gridAtmosphere.GetVolumeForCells(1); tile.Invalidate(); } } } } }