using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Chemistry.EntitySystems; using Content.Server.Chemistry.ReagentEffects; using Content.Server.Fluids.EntitySystems; using Content.Server.Forensics; using Content.Server.Inventory; using Content.Server.Nutrition.Components; using Content.Server.Popups; using Content.Shared.Administration.Logs; using Content.Shared.Body.Components; using Content.Shared.Chemistry; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.Database; using Content.Shared.DoAfter; using Content.Shared.Examine; using Content.Shared.FixedPoint; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Mobs.Systems; using Content.Shared.Nutrition; using Content.Shared.Nutrition.Components; using Content.Shared.Throwing; using Content.Shared.Verbs; using Robust.Shared.Audio; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Utility; namespace Content.Server.Nutrition.EntitySystems; public sealed class DrinkSystem : EntitySystem { [Dependency] private readonly BodySystem _body = default!; [Dependency] private readonly FlavorProfileSystem _flavorProfile = default!; [Dependency] private readonly FoodSystem _food = default!; [Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly OpenableSystem _openable = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly PuddleSystem _puddle = default!; [Dependency] private readonly ReactiveSystem _reaction = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedInteractionSystem _interaction = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainer = default!; [Dependency] private readonly StomachSystem _stomach = default!; public override void Initialize() { base.Initialize(); // TODO add InteractNoHandEvent for entities like mice. SubscribeLocalEvent(OnSolutionChange); SubscribeLocalEvent(OnDrinkInit); // run before inventory so for bucket it always tries to drink before equipping (when empty) // run after openable so its always open -> drink SubscribeLocalEvent(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) }); SubscribeLocalEvent(AfterInteract); SubscribeLocalEvent>(AddDrinkVerb); // put drink amount after opened SubscribeLocalEvent(OnExamined, after: new[] { typeof(OpenableSystem) }); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent(OnPressurizedDrinkLand); } private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null) { if (!Resolve(uid, ref component)) return FixedPoint2.Zero; if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol)) return FixedPoint2.Zero; return sol.Volume; } public bool IsEmpty(EntityUid uid, DrinkComponent? component = null) { if (!Resolve(uid, ref component)) return true; return DrinkVolume(uid, component) <= 0; } /// /// Get the total hydration factor contained in a drink's solution. /// public float TotalHydration(EntityUid uid, DrinkComponent? comp = null) { if (!Resolve(uid, ref comp)) return 0f; if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out var solution)) return 0f; var total = 0f; foreach (var quantity in solution.Contents) { var reagent = _proto.Index(quantity.Reagent.Prototype); if (reagent.Metabolisms == null) continue; foreach ((var _, var entry) in reagent.Metabolisms) { foreach (var effect in entry.Effects) { // ignores any effect conditions, just cares about how much it can hydrate if (effect is SatiateThirst thirst) { total += thirst.HydrationFactor * quantity.Quantity.Float(); } } } } return total; } private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args) { var hasOpenable = TryComp(uid, out var openable); if (_openable.IsClosed(uid, null, openable) || !args.IsInDetailsRange || !component.Examinable) return; // put Empty / Xu after Opened, or start a new line args.Message.AddMarkup(hasOpenable ? " - " : "\n"); var empty = IsEmpty(uid, component); if (empty) { args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-is-empty")); return; } if (TryComp(uid, out var comp)) { //provide exact measurement for beakers args.Message.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component)))); } else { //general approximation var remainingString = (int) _solutionContainer.PercentFull(uid) switch { 100 => "drink-component-on-examine-is-full", > 66 => "drink-component-on-examine-is-mostly-full", > 33 => HalfEmptyOrHalfFull(args), _ => "drink-component-on-examine-is-mostly-empty", }; args.Message.AddMarkup(Loc.GetString(remainingString)); } } private void AfterInteract(EntityUid uid, DrinkComponent component, AfterInteractEvent args) { if (args.Handled || args.Target == null || !args.CanReach) return; args.Handled = TryDrink(args.User, args.Target.Value, component, uid); } private void OnUse(EntityUid uid, DrinkComponent component, UseInHandEvent args) { if (args.Handled) return; args.Handled = TryDrink(args.User, args.User, component, uid); } private void OnPressurizedDrinkLand(EntityUid uid, PressurizedDrinkComponent comp, ref LandEvent args) { if (!TryComp(uid, out var drink) || !TryComp(uid, out var openable)) return; if (!openable.Opened && _random.Prob(comp.BurstChance) && _solutionContainer.TryGetSolution(uid, drink.Solution, out var interactions)) { // using SetOpen instead of TryOpen to not play 2 sounds _openable.SetOpen(uid, true, openable); var solution = _solutionContainer.SplitSolution(uid, interactions, interactions.Volume); _puddle.TrySpillAt(uid, solution, out _); _audio.PlayPvs(comp.BurstSound, uid); } } private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args) { if (TryComp(uid, out var existingDrainable)) { // Beakers have Drink component but they should use the existing Drainable component.Solution = existingDrainable.Solution; } else { _solutionContainer.EnsureSolution(uid, component.Solution); } UpdateAppearance(uid, component); if (TryComp(uid, out RefillableSolutionComponent? refillComp)) refillComp.Solution = component.Solution; if (TryComp(uid, out DrainableSolutionComponent? drainComp)) drainComp.Solution = component.Solution; } private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args) { UpdateAppearance(uid, component); } public void UpdateAppearance(EntityUid uid, DrinkComponent component) { if (!TryComp(uid, out var appearance) || !HasComp(uid)) { return; } var drainAvailable = DrinkVolume(uid, component); _appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance); } private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item) { if (!HasComp(target)) return false; if (_openable.IsClosed(item, user)) return true; if (!_solutionContainer.TryGetSolution(item, drink.Solution, out var drinkSolution) || drinkSolution.Volume <= 0) { if (drink.IgnoreEmpty) return false; _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user); return true; } if (drinkSolution.Name == null) return false; if (_food.IsMouthBlocked(target, user)) return true; if (!_interaction.InRangeUnobstructed(user, item, popup: true)) return true; var forceDrink = user != target; if (forceDrink) { var userName = Identity.Entity(user, EntityManager); _popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target); // logging _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}"); } else { // log voluntary drinking _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}"); } var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution); var doAfterEventArgs = new DoAfterArgs(EntityManager, user, forceDrink ? drink.ForceFeedDelay : drink.Delay, new ConsumeDoAfterEvent(drinkSolution.Name, flavors), eventTarget: item, target: target, used: item) { BreakOnUserMove = forceDrink, BreakOnDamage = true, BreakOnTargetMove = forceDrink, MovementThreshold = 0.01f, DistanceThreshold = 1.0f, // Mice and the like can eat without hands. // TODO maybe set this based on some CanEatWithoutHands event or component? NeedHand = forceDrink, }; _doAfter.TryStartDoAfter(doAfterEventArgs); return true; } /// /// Raised directed at a victim when someone has force fed them a drink. /// private void OnDoAfter(EntityUid uid, DrinkComponent component, ConsumeDoAfterEvent args) { if (args.Handled || args.Cancelled || component.Deleted) return; if (!TryComp(args.Target, out var body)) return; if (!_solutionContainer.TryGetSolution(args.Used, args.Solution, out var solution)) return; // TODO this should really be checked every tick. if (_food.IsMouthBlocked(args.Target.Value)) return; // TODO this should really be checked every tick. if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value)) return; var transferAmount = FixedPoint2.Min(component.TransferAmount, solution.Volume); var drained = _solutionContainer.SplitSolution(uid, solution, transferAmount); var forceDrink = args.User != args.Target; args.Handled = true; if (transferAmount <= 0) return; if (!_body.TryGetBodyOrganComponents(args.Target.Value, out var stomachs, body)) { _popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User); if (HasComp(args.Target.Value)) { _puddle.TrySpillAt(args.User, drained, out _); return; } _solutionContainer.Refill(args.Target.Value, solution, drained); return; } var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Comp.Owner, drained)); //All stomachs are full or can't handle whatever solution we have. if (firstStomach == null) { _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value); if (forceDrink) { _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User); _puddle.TrySpillAt(args.Target.Value, drained, out _); } else _solutionContainer.TryAddSolution(uid, solution, drained); return; } var flavors = args.FlavorMessage; if (forceDrink) { var targetName = Identity.Entity(args.Target.Value, EntityManager); var userName = Identity.Entity(args.User, EntityManager); _popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value); _popup.PopupEntity( Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)), args.User, args.User); // log successful forced drinking _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(uid):drink}"); } else { _popup.PopupEntity( Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User, args.User); _popup.PopupEntity( Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true); // log successful voluntary drinking _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(uid):drink}"); } _audio.PlayPvs(component.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f)); _reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion); //TODO: Grab the stomach UIDs somehow without using Owner _stomach.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp); var comp = EnsureComp(uid); if (TryComp(args.Target, out var dna)) comp.DNAs.Add(dna.DNA); if (!forceDrink && solution.Volume > 0) args.Repeat = true; } private void AddDrinkVerb(EntityUid uid, DrinkComponent component, GetVerbsEvent ev) { if (uid == ev.User || !ev.CanInteract || !ev.CanAccess || !TryComp(ev.User, out var body) || !_body.TryGetBodyOrganComponents(ev.User, out var stomachs, body)) return; // no drinking from living drinks, have to kill them first. if (_mobState.IsAlive(uid)) return; AlternativeVerb verb = new() { Act = () => { TryDrink(ev.User, ev.User, component, uid); }, Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")), Text = Loc.GetString("drink-system-verb-drink"), Priority = 2 }; ev.Verbs.Add(verb); } // some see half empty, and others see half full private string HalfEmptyOrHalfFull(ExaminedEvent args) { string remainingString = "drink-component-on-examine-is-half-full"; if (TryComp(args.Examiner, out var examiner) && examiner.EntityName.Length > 0 && string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0) remainingString = "drink-component-on-examine-is-half-empty"; return remainingString; } }