using Content.Client.Audio; using Content.Shared.CCVar; using Robust.Client.Audio; using Robust.Client.AutoGenerated; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML; using Robust.Shared; using Robust.Shared.Audio.Systems; using Robust.Shared.Configuration; using Range = Robust.Client.UserInterface.Controls.Range; namespace Content.Client.Options.UI.Tabs { [GenerateTypedNameReferences] public sealed partial class AudioTab : Control { [Dependency] private readonly IConfigurationManager _cfg = default!; private readonly IAudioManager _audio; public AudioTab() { RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); _audio = IoCManager.Resolve(); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled); ApplyButton.OnPressed += OnApplyButtonPressed; ResetButton.OnPressed += OnResetButtonPressed; MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged; MidiVolumeSlider.OnValueChanged += OnMidiVolumeSliderChanged; AmbientMusicVolumeSlider.OnValueChanged += OnAmbientMusicVolumeSliderChanged; AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged; AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged; LobbyVolumeSlider.OnValueChanged += OnLobbyVolumeSliderChanged; LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled; RestartSoundsCheckBox.OnToggled += OnRestartSoundsCheckToggled; EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled; AdminSoundsCheckBox.OnToggled += OnAdminSoundsCheckToggled; AmbienceSoundsSlider.MinValue = _cfg.GetCVar(CCVars.MinMaxAmbientSourcesConfigured); AmbienceSoundsSlider.MaxValue = _cfg.GetCVar(CCVars.MaxMaxAmbientSourcesConfigured); Reset(); } protected override void Dispose(bool disposing) { ApplyButton.OnPressed -= OnApplyButtonPressed; ResetButton.OnPressed -= OnResetButtonPressed; MasterVolumeSlider.OnValueChanged -= OnMasterVolumeSliderChanged; MidiVolumeSlider.OnValueChanged -= OnMidiVolumeSliderChanged; AmbientMusicVolumeSlider.OnValueChanged -= OnAmbientMusicVolumeSliderChanged; AmbienceVolumeSlider.OnValueChanged -= OnAmbienceVolumeSliderChanged; LobbyVolumeSlider.OnValueChanged -= OnLobbyVolumeSliderChanged; base.Dispose(disposing); } private void OnLobbyVolumeSliderChanged(Range obj) { UpdateChanges(); } private void OnAmbientMusicVolumeSliderChanged(Range obj) { UpdateChanges(); } private void OnAmbienceVolumeSliderChanged(Range obj) { UpdateChanges(); } private void OnAmbienceSoundsSliderChanged(Range obj) { UpdateChanges(); } private void OnMasterVolumeSliderChanged(Range range) { _audio.SetMasterGain(MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier); UpdateChanges(); } private void OnMidiVolumeSliderChanged(Range range) { UpdateChanges(); } private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnRestartSoundsCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnEventMusicCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnAdminSoundsCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) { _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier); // Want the CVar updated values to have the multiplier applied // For the UI we just display 0-100 still elsewhere _cfg.SetCVar(CVars.MidiVolume, MidiVolumeSlider.Value / 100f * ContentAudioSystem.MidiVolumeMultiplier); _cfg.SetCVar(CCVars.AmbienceVolume, AmbienceVolumeSlider.Value / 100f * ContentAudioSystem.AmbienceMultiplier); _cfg.SetCVar(CCVars.AmbientMusicVolume, AmbientMusicVolumeSlider.Value / 100f * ContentAudioSystem.AmbientMusicMultiplier); _cfg.SetCVar(CCVars.LobbyMusicVolume, LobbyVolumeSlider.Value / 100f * ContentAudioSystem.LobbyMultiplier); _cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value); _cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed); _cfg.SetCVar(CCVars.RestartSoundsEnabled, RestartSoundsCheckBox.Pressed); _cfg.SetCVar(CCVars.EventMusicEnabled, EventMusicCheckBox.Pressed); _cfg.SetCVar(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox.Pressed); _cfg.SaveToFile(); UpdateChanges(); } private void OnResetButtonPressed(BaseButton.ButtonEventArgs args) { Reset(); } private void Reset() { MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier; MidiVolumeSlider.Value = _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier; AmbienceVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier; AmbientMusicVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier; LobbyVolumeSlider.Value = _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier; AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled); UpdateChanges(); } private void UpdateChanges() { // y'all need jesus. var isMasterVolumeSame = Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier) < 0.01f; var isMidiVolumeSame = Math.Abs(MidiVolumeSlider.Value - _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier) < 0.01f; var isAmbientVolumeSame = Math.Abs(AmbienceVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier) < 0.01f; var isAmbientMusicVolumeSame = Math.Abs(AmbientMusicVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier) < 0.01f; var isLobbyVolumeSame = Math.Abs(LobbyVolumeSlider.Value - _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier) < 0.01f; var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources); var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled); var isRestartSoundsSame = RestartSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.RestartSoundsEnabled); var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled); var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled); var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientMusicVolumeSame && isAmbientSoundsSame && isLobbySame && isRestartSoundsSame && isEventSame && isAdminSoundsSame && isLobbyVolumeSame; ApplyButton.Disabled = isEverythingSame; ResetButton.Disabled = isEverythingSame; MasterVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100)); MidiVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", MidiVolumeSlider.Value / 100)); AmbientMusicVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", AmbientMusicVolumeSlider.Value / 100)); AmbienceVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", AmbienceVolumeSlider.Value / 100)); LobbyVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", LobbyVolumeSlider.Value / 100)); AmbienceSoundsLabel.Text = ((int)AmbienceSoundsSlider.Value).ToString(); } } }