using Content.Shared.Eui;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
[NetSerializable, Serializable]
public struct GhostRoleInfo
{
public uint Identifier { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string Rules { get; set; }
///
/// A list of all antag and job prototype IDs of the ghost role and its mind role(s).
///
public (List>?,List>?) RolePrototypes;
///
public GhostRoleKind Kind { get; set; }
///
/// if is , specifies how many players are currently
/// in the raffle for this role.
///
public uint RafflePlayerCount { get; set; }
///
/// if is , specifies when raffle finishes.
///
public TimeSpan RaffleEndTime { get; set; }
}
[NetSerializable, Serializable]
public sealed class GhostRolesEuiState : EuiStateBase
{
public GhostRoleInfo[] GhostRoles { get; }
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
{
GhostRoles = ghostRoles;
}
}
[NetSerializable, Serializable]
public sealed class RequestGhostRoleMessage : EuiMessageBase
{
public uint Identifier { get; }
public RequestGhostRoleMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public sealed class FollowGhostRoleMessage : EuiMessageBase
{
public uint Identifier { get; }
public FollowGhostRoleMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public sealed class LeaveGhostRoleRaffleMessage : EuiMessageBase
{
public uint Identifier { get; }
public LeaveGhostRoleRaffleMessage(uint identifier)
{
Identifier = identifier;
}
}
///
/// Determines whether a ghost role is a raffle role, and if it is, whether it's running.
///
[NetSerializable, Serializable]
public enum GhostRoleKind
{
///
/// Role is not a raffle role and can be taken immediately.
///
FirstComeFirstServe,
///
/// Role is a raffle role, but raffle hasn't started yet.
///
RaffleReady,
///
/// Role is raffle role and currently being raffled, but player hasn't joined raffle.
///
RaffleInProgress,
///
/// Role is raffle role and currently being raffled, and player joined raffle.
///
RaffleJoined
}
}